House Rules

The most up-to-date house rules for the campaign are allocated here. 

Mostly Dead, but Slightly Alive

When a PC has been reduced to 0 HP, they fall unconscious for the rest of the encounter. When the battle has ended, the other PCs check on their fallen comrade. Then, the player of the fallen character rolls a d20 and checks the results according to the bullet points below: 

  • 1-10: the PC is dead. Roll up a new character and come up with a reason why they're joining the party. 
  • 11-19: the PC is alive, but remains unconscious for 1d12 hours. Additionally, the PC suffers a Maiming Wound (see below). 
  • 20: 'tis but a scratch! The PC pops back up with 1HP and no serious injuries. 

Maiming Wounds (inspired by Kevin Crawford's Atlas of the Latter Earth)

Upon suffering a Maiming Wound, roll on the table below to get the result.

  1. Eye Damage: -4 to ranged hit rolls
  2. Lose a hand: can still strap a shield to the arm
  3. Lamed: unarmoured movement speed is reduced as if the PC is wearing light armor [90'/30' if moving without treasure, 60'(20') if carrying treasure].
  4. Ugly scar: -1 penalty to all friendly social skill checks.
  5. Arm loss: the whole arm is gone. 
  6. Leg loss: unarmoured movement speed is reduced as if the PC is wearing heavy armor [60'(20') if moving without treasure, 30'(10') if carrying treasure].
  7. Mostly deaf: can manage conversations, but no listening checks. 
  8. Infected wound: lose two points of Constitution, permanently. 
  9. Mental trauma: lose two points of Wisdom, permanently. 
  10. Nerve damage: lose two points of Dexterity, permanently.

The Combat Encounter

  1. Each side rolls initiative. The PCs add the highest Dex modifier of whoever has the highest dexterity. 
  2. GM checks morale
  3. Magic-users on both sides declare which spells they are planning to cast. As the round proceeds, it's assumed they are speaking the necessary incantations. 
  4. Side 1 moves
  5. Side 1 makes ranged attacks
  6. Side 1 makes melee attacks 
  7. Side 2 moves
  8. Side 2 makes ranged attacks
  9. Side 2 makes melee attacks
  10. Repeat step 1.

Findings from Northmarch Keep

The expedition to Northmarch Keep went too well, if you ask me. The following notable items were recovered from the ruins after the party c...