Hazdrubal is a PC-turned-NPC who was among the first to explore the lands to the north of Ram's Horn. What follows are his notes taken from his adventuring journal.
Day 1, First Month of Spring
"The party, like the rest of everyone, has only a vague memory of their past.
After being driven north, a band of 400-500 refugees founds a makeshift town known as “Ram’s Horn,” after the goats and sheep that populate the craggy hills. It’s often informally called “Mudhole.”
A group of teenage boys goes hunting and scouting to the north, but do not return when they said they would. With little else to do, the party gathers and goes to find them.
The party finds a ruined site, apparently a temple, filled with statues of snake-headed humanoids. They find a severed hand and a knife at the entrance of an underground chamber.
The underground chamber extends quite a bit. There are rooms with coffins inside, along with statues that release poisonous gas.
The party explores further, ultimately finding the dead body of one of the teenagers, who had been killed by a trap. The party manages to evade the trap and go further into the temple, where they find a grotesque statue of a toad-like creature, presumably the temple’s deity.
Exploring further, the party encounters a large room featuring several snake statues surrounding a pit of some foul liquid. The mural on the walls depicts snakes falling from the sky and biting normal humans, under the watchful eye of the same grotesque toad diety.
Zorba, uncomfortable with the temple’s contents, goes to stand watch outside."
Day 2, First Month of Spring
"Party unchanged. The party returns to Ram’s Horn, bringing the effects of the boy they found. The party agrees that the town can’t afford to lose three more young men.
They head out to the north in an attempt to track the boys down. They follow the smoke of a large campfire, finding a group of cyclops.
The cyclops are preparing to cook the surviving three boys, but Combosto manages to convince them to hold off. The party promises to find giant meat, which the cyclops say is their favorite.
The party returns to Ram’s Horn and enlists the help of a mercenary in tracking down some giants. They manage to find a pair boxing in the hills.
The party proposes to the giants that they join forces to kill or expel the cyclops. After a brief standoff, the party agrees to disarm and meet the giants’ chieftain, Graf. Graf agrees to the alliance, but the party must agree to take back the chief’s severed arm from the cyclops’ lair.
Two teenage giants accompany the party back to the cyclops’ camp. The cyclops have already eaten one of the boys, leaving just two. However, the party easily defeats the cyclops by putting them to sleep, after which the giants dispatch them.
The remaining cyclops flee into the hills. The party sends the mercenary back to Ram’s Horn with the two survivors."
Day 4, First Day of Spring
"The party pursues the cyclops through the hills. During one night, they encounter some type of wilderness hermit who speaks an old version of a dialect known to Hasdrubal, however he flees into the night before they can get any information out of him.
A mage named Ruark joins the party.
After tracking them over a day or so, the party finds the cyclops’ main lair: a ruined castle. There appear to be at least a dozen cyclops inhabiting the ruin.
Not liking their odds of attacking the castle directly, the party returns to the giants’ lair and informs them of the cyclops’ location, hoping to forge an alliance with them to attack the cyclops. However, Graef rebukes them, not willing to risk his own number. Unable to change his mind, the party leaves the following morning. Graef reiterates his demand of the party retrieving his severed arm.
The party returns to Ram’s Horn and speaks with Clara Wolfheart, as close to a leader as the fledgling settlement has. Wolfheart rewards them for rescuing the surviving boys.
The party attempts to convince Wolfheart to meet with the giants to come to some sort of agreement regarding attacking the cyclops, but she is as reluctant as Graef. Hasdrubal suggests poisoning the cyclops’ water supply, prompting Wolfheart to direct them to an elderly herbalist who lives in the village.
Wolfheart asks the party to return to the snake-men’s temple, where several artifacts were retrieved. The village is nervous as to what the temple’s presence means and whether it may be dangerous."
On Day 17, the party returned to the Snake-Men's Temple. While exploring its contents, Hazdrubal was mutilated by a spear trap. He remains gravely injured but is recovering back at Ram's Horn.